Home Custom Decks Strategy Terminology Rulings Links F.A.Q.

 

RULINGS



Epic Duels is an easy, straight-forward game that anyone can learn in minutes, but from time to time certain card combinations and occurrences pop up that have no listings on the rule sheet. These usually happen because of card wording inconsistencies and a few vague rulings. On this page I present to you the most common quagmires and arguments, and hopefully provide some clarity. If you’re still not convinced, I suggest checking out the Epic Duels community board at Yahoo! to get opinions from a network of experienced players.  If you have a ruling you want to see on this page, just email me.

 

Vader's All Too Easy and Zam’s Sniper Shot 

How do these cards work? 

It’s been argued over countless times among players, but the official ruling is this: In the case of these two cards, the word “blocked” can be considered “defended.” That means that the ‘alternate values’ these cards have only occur if you’re opponent plays no defense card. So if you play All Too Easy or Sniper Shot and your opponent meets it with no defense card, they do 20 and 6 damage, respectively. 

Special Cases:

  • A defense value of 0 (such as Maul’s Blinding Surge) counts as “defended”.
  • Yoda’s Force Rebound (because it is a defense) will only rebound the attack value of 3 on both these cards, not the alternate values.
     

Yoda’s Force Lift 

Can I shoot or move through a Force Lifted character? 

Because the card doesn’t specify, and the lifted character is still physically occupying a space, the answer is no. It is always best to view the rules of movement as an absolute. The only time you may move a character through a force lifted character is if you control both of these characters (i.e. Greedo may move through a force lifted Boba Fett).  

Can my Force Lifted character play specials? 

Yes. But depending on what your special does, it may be inhibited. Specials that deal damage are not considered attacks, so they may be played to full effect. A force lifted Jango can still Wrist Cable Yoda. 

Specials that allow movement are, however, affected. Force Lift forbids any movement, even movement allowed by specials. A force lifted Chewbacca who plays Wookiee Healing may recover 3 damage, but may not move 5 spaces. 

To clarify even further, a force lifted character can be moved by other characters (i.e. Yoda’s Force Push or Obi-Wan’s Force Control) and still remain lifted, and can themselves move other characters if a special card allows it (i.e. Chewie’s It’s Not Wise or Dooku’s Force Push).

There are some circles, also, that take the Force Lift text very literally. This means that no matter what, the lifted character cannot move, or be moved, by any means (that means your other character's specials, or opponent's specials). Decide with your friends how to treat this card before playing.
 

Palpatine’s Meditation 

If the emperor played Meditation on me, and I use a Power Attack or Special on my next turn that tells me to draw cards, can I draw them? 

No. Palpatine’s special affects any function of drawing cards during your turn, including Power Attack cards and Specials. Your attack value is still good, but you may not draw the cards the attack allows you to. Save it for your next turn. 


Leia’s Luke’s In Trouble and Padme’s Protection 

If all Minor Characters are defeated along with Majors, why do these cards have effects that can occur AFTER Luke and Anakin have been beaten? 

As outlined in the rule book, some forms of “Team” and “Master” play allow for minors to survive after Major Characters have been beaten, and these two cards are the only ones in the game to have specific effects for this kind of game play. 

Because of their crucial film role and to optimize these cards, some circles of players add a house rule exclusively to Leia and Padme, making them “Surviving Minors” even during 1v1 matches. This means they stay on the board after Luke or Anakin have been beaten and the player can continue playing as Leia or Padme. They are, however, still considered “minor characters” and, in the case that their major is destroyed, cannot heal using Luke or Anakin cards. 


Mace’s Battlemind vs. Luke’s I Will Not Fight You 

If I’m playing as Mace and Luke plays I Will Not Fight You against me, do I still have to discard my Battleminds when they only have a “*” for the attack value? 

This is a tough one. 

Some players will argue that the wording on Battlemind clears this argument up. It states that Battlemind gets a value “after this card is played,” so that while it sits in your hand (and when Luke’s card is played) it has no concrete value, and thus is unaffected by Luke’s powers. 

A majority of players, including tournament players, see differently. Using a more logical approach, they see Luke’s card as forcing the Mace player to assign a value to Battlemind, so unless the Mace player is holding only one other card with Battlemind, it must be discarded.

Using this second logic would force players to also access the immediate value of custom cards with an attack value of * (such as Grievous’ Dual Spinning Attack on this site, which would be discarded by I Will Not Fight You). 

This is a still disagreed upon rule, so you may want to get a house vote on it before any mid-duel disagreements. 


Maul’s Sith Speeds, Greedo’s Sudden Arrival and Jango’s Fire Up The Jetpack 

Can I play any cards that don’t count as an action at the end of my second action? 

The rules of the game state that: “Once your actions are completed, your turn ends,” meaning that once that second action is completed, it’s your opponent’s turn. These cards that don’t count as actions must fall before or after your first action, but can’t come at the very end of your turn. 

 

 


Jango’s Flamethrower, Chewbacca’s It’s Not Wise and others 

What are the rules for moving other players’ characters? Can I move them through my characters? Or other opponent’s characters? 

This can be a moot point in open areas, but in tight regions of the board with only one row of spaces for characters to move, this can be crucial. 

It’s always best to treat the rules of movement as an absolute. You can move enemy characters through their own teammates, but would be blocked by your (or a third player’s) characters. Always adhering to the movement rules for the beginning of each turn will insure fair and consistent play.


Specials containing the phrase “any character” 

Can I play these cards on my characters? 

This is another rule you should clear up with your fellow players before hand. 

There is a rule that characters cannot attack their teammates (i.e. Vader can’t attack his Stormtroopers or Zam cannot attack Jango), but because Special Cards are not attacks, it’s up for debate whether or not you can play special cards that do damage on your own minors. 

In tournament play, usually this isn’t allowed, but many players think that it should. Let’s look at a few examples: 

  • Darth Vader’s Choke: The card text says “any minor character.” The benefits for choking your own Stormtroopers may be desirable during certain matches when it would be more beneficial to heal than to keep one around. Vader also choked subordinates in the films.
  • Anakin’s Wrath: Another card with a film precedent: Anakin attacks Padme with the Force. Padme is valuable to keep around during a match, but she can survive 7 damage, and having the option to Anakin move away quickly from enemies may be desirable.
  • Boba’s Thermal Detonator: not only should Greedo be damaged by this explosive card, but Boba as well if he stands adjacent to the target character. Logistically, nothing would make Boba or Greedo immune to this event.
  • Mace’s Whirlwind Attack: This card is the best evidence for the case supporting the use of specials on your own minors. Unlike a lot of other specials, this card specifically says who it effects: opponent’s characters only. It would make sense that a precise Jedi Attack would hit only at opponents attack, while other more volatile cards, like Thermal Detonator would damage any character in its range.
  • Dooku’s Force Push: Playing Force Push on a Super Battle Droid or a teammate character can be a great move that will surprise your opponent. For the cost of just one damage, you can place one of your characters in an area where your opponents thought they were safe. Pretty crafty.

Because logistically many of these situations work and the fact that some cases have a precedent in the movies, and break none of the Hasbro Rules, many players favor allowance of using Special Cards against their own characters. Many find it to spice up play. 

Still, to be safe, always get a consensus of your fellow players.

 



Top of page