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Vader's All
Too Easy
and Zam’s
Sniper Shot
How do
these cards work?
It’s been
argued over countless times among players, but the official
ruling is this: In the case of these two cards, the word
“blocked” can be considered “defended.” That means that the
‘alternate values’ these cards have only occur if you’re
opponent plays no defense card. So if you play All
Too Easy or Sniper Shot and your opponent meets
it with no defense card, they do 20 and 6 damage,
respectively.
Special
Cases:
-
A
defense value of 0 (such as Maul’s Blinding Surge)
counts as “defended”.
-
Yoda’s Force Rebound (because it is a defense)
will only rebound the attack value of 3 on both these
cards, not the alternate values.
Yoda’s Force Lift
Can I
shoot or move through a Force Lifted character?
Because
the card doesn’t specify, and the lifted character is still
physically occupying a space, the answer is no. It is always
best to view the rules of movement as an absolute. The only
time you may move a character through a force lifted
character is if you control both of these characters (i.e.
Greedo may move through a force lifted Boba Fett).
Can my
Force Lifted character play specials?
Yes. But
depending on what your special does, it may be inhibited.
Specials that deal damage are not considered attacks, so
they may be played to full effect. A force lifted Jango can
still Wrist Cable Yoda.
Specials
that allow movement are, however, affected. Force Lift
forbids any movement, even movement allowed by specials. A
force lifted Chewbacca who plays Wookiee Healing may
recover 3 damage, but may not move 5 spaces.

To
clarify even further, a force lifted character can be moved
by other characters (i.e. Yoda’s Force Push or Obi-Wan’s
Force Control) and still remain lifted, and can
themselves move other characters if a special card
allows it (i.e. Chewie’s It’s Not Wise or Dooku’s
Force Push).
There are some circles,
also, that take the Force Lift text very
literally. This means that no matter what, the lifted
character cannot move, or be moved, by any means (that
means your other character's specials, or opponent's
specials). Decide with your friends how to treat this
card before playing.
Palpatine’s Meditation
If the
emperor played Meditation on me, and I use a Power Attack or
Special on my next turn that tells me to draw cards, can I
draw them?
No.
Palpatine’s special affects any function of drawing cards
during your turn, including Power Attack cards and Specials.
Your attack value is still good, but you may not draw the
cards the attack allows you to. Save it for your next turn.
Leia’s Luke’s In Trouble
and Padme’s Protection
If all
Minor Characters are defeated along with Majors, why do
these cards have effects that can occur AFTER Luke and
Anakin have been beaten?
As
outlined in the rule book, some forms of “Team” and “Master”
play allow for minors to survive after Major Characters have
been beaten, and these two cards are the only ones in the
game to have specific effects for this kind of game play.
Because
of their crucial film role and to optimize these cards, some
circles of players add a house rule exclusively to Leia and
Padme, making them “Surviving Minors” even during 1v1
matches. This means they stay on the board after Luke or
Anakin have been beaten and the player can continue playing
as Leia or Padme. They are, however, still considered “minor
characters” and, in the case that their major is destroyed,
cannot heal using Luke or Anakin cards.
Mace’s Battlemind
vs. Luke’s I Will Not Fight You
If I’m
playing as Mace and Luke plays I Will Not Fight You against
me, do I still have to discard my Battleminds when they only
have a “*” for the attack value?
This is a
tough one.
Some
players will argue that the wording on Battlemind
clears this argument up. It states that Battlemind
gets a value “after this card is played,” so that while it
sits in your hand (and when Luke’s card is played) it has no
concrete value, and thus is unaffected by Luke’s powers.
A
majority of players, including tournament players, see
differently. Using a more logical approach, they see Luke’s
card as forcing the Mace player to assign a value to
Battlemind, so unless the Mace player is holding only
one other card with Battlemind, it must be discarded.
Using
this second logic would force players to also access the
immediate value of custom cards with an attack value of *
(such as Grievous’ Dual Spinning Attack on this site,
which would be discarded by I Will Not Fight You).
This is a
still disagreed upon rule, so you may want to get a house
vote on it before any mid-duel disagreements.
Maul’s Sith Speeds,
Greedo’s Sudden Arrival
and Jango’s Fire
Up The Jetpack
Can I
play any cards that don’t count as an action at the end of
my second action?
The rules
of the game state that: “Once your actions are completed,
your turn ends,” meaning that once that second action is
completed, it’s your opponent’s turn. These cards that don’t
count as actions must fall before or after your first
action, but can’t come at the very end of your turn.
Jango’s Flamethrower,
Chewbacca’s It’s Not Wise
and others
What are
the rules for moving other players’ characters? Can I move
them through my characters? Or other opponent’s characters?
This can
be a moot point in open areas, but in tight regions of the
board with only one row of spaces for characters to move,
this can be crucial.

It’s
always best to treat the rules of movement as an absolute.
You can move enemy characters through their own teammates,
but would be blocked by your (or a third player’s)
characters. Always adhering to the movement rules for the
beginning of each turn will insure fair and consistent play.
Specials
containing the phrase “any character”
Can I
play these cards on my characters?
This is
another rule you should clear up with your fellow players
before hand.
There is
a rule that characters cannot attack their teammates (i.e.
Vader can’t attack his Stormtroopers or Zam cannot attack
Jango), but because Special Cards are not attacks, it’s up
for debate whether or not you can play special cards that do
damage on your own minors.
In
tournament play, usually this isn’t allowed, but many
players think that it should. Let’s look at a few examples:
-
Darth
Vader’s Choke: The card text says “any minor
character.” The benefits for choking your own
Stormtroopers may be desirable during certain matches
when it would be more beneficial to heal than to keep
one around. Vader also choked subordinates in the films.
-
Anakin’s Wrath: Another card with a film
precedent: Anakin attacks Padme with the Force. Padme is
valuable to keep around during a match, but she can
survive 7 damage, and having the option to Anakin move
away quickly from enemies may be desirable.
-
Boba’s Thermal Detonator: not only should Greedo
be damaged by this explosive card, but Boba as well if
he stands adjacent to the target character.
Logistically, nothing would make Boba or Greedo immune
to this event.
-
Mace’s Whirlwind Attack: This card is the best
evidence for the case supporting the use of specials on
your own minors. Unlike a lot of other specials, this
card specifically says who it effects: opponent’s
characters only. It would make sense that a precise Jedi
Attack would hit only at opponents attack, while other
more volatile cards, like Thermal Detonator would
damage any character in its range.
-
Dooku’s Force Push: Playing Force Push on
a Super Battle Droid or a teammate character can be a
great move that will surprise your opponent. For the
cost of just one damage, you can place one of your
characters in an area where your opponents thought they
were safe. Pretty crafty.
Because
logistically many of these situations work and the fact that
some cases have a precedent in the movies, and break none of
the Hasbro Rules, many players favor allowance of using
Special Cards against their own characters. Many find it to
spice up play.
Still, to
be safe, always get a consensus of your fellow players.
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