General Guidelines
The
following general points will help you be a well-rounded
player.
-
Keep up your hand:
Some decks
specifically do well with large hands (i.e. Mace), but
overall it’s a good policy to keep a fairly good-sized
hand. A low hand means a lack of options, and
experienced opponents know it. Every deck is always more
successful and fun to play when you access most of its
cards as well, so moving through the deck quickly means
more options for you.
-
Know the decks:
Knowing the decks increases your efficiency ten-fold.
This will come naturally with playing, but it is
important to play with a variety of characters, as you
learn the decks you’re playing with better than ones
you’re playing against. A good way to challenge yourself
early on is to try to win, or at least be very
competitive, with every character.
-
Proper minor use:
The sign of a beginner player is paying too much
attention to minors. The sign of an intermediate is
ignoring them. The sign of an experienced player is
using them effectively. Especially when it comes to the
non-unique minors (i.e. Clone Troopers, Battle Droids,
Stormtroopers), a good player knows how to position
these characters where they’re most detrimental to your
opponent: blocking movement, shielding against opponents
attacks, and forcing your opponent to defend even small
attacks (“baiting” defense cards).
Movement is
especially important. Try to think a few turns ahead.
Count spaces between you and your opponent. A red roll
on the die means you should be moving all your
characters (unless your position is perfect). Even the
most seemingly useless minors can be used with great
success by a player who knows how to use them.
Mace Windu
w/ 2 Clone Troopers
Overall Ease of Use: Medium
Overview:
Of all Force-wielding
good guys represented in the game, Mace ranks somewhere in
the “mediocre” category. Although he obviously pales in
comparison to Obi-Wan and Yoda, he does have some easily
played strengths, and his Blue deck basic cards make him
pretty balanced. However, because of the lack of any
powerhouse unique cards and an abundance of the Wisdom
card, he can be hard to win with if not played just-so.
Specifics:
-
When
managing your hand, think “quantity over quality,”
always draw when you can. A large hand is key to Mace’s
Battlemind card, which is valuable as a defense
and as an attack. With large hands, these cards will be
your strongest numbers. Depending on the nature of the
match, these cards will more valuable as either defense
or attack. Try to use a mixture of the two though, to
throw your opponent off-balance.
-
Like
Dooku’s Give Orders, Mace has a few too many of
his Wisdom card. Although it allows you to draw a
card, its movement can be unnecessary when you already
have a position to attack, or you’re already shielded
from enemies. The best way to use these cards is to pair
it with a strong attack, or Whirlwind Attack.
When facing Sith or Jedi, it allows you to do some
damage, then flee, and still draw a card.
-
Whirlwind Attack
is Mace’s best card. With clusters of characters it can
be really effective. However, because of lightsaber, it
will sometimes leave you adjacent to most likely angry
opponent after its used. Try and pair it with a
Wisdom.
-
Use
Mace’s Clone Troopers like you would any of the prequel
Jedi: to block opponent movement, protect Mace from
other shooters, and to draw out some defense cards.
Playing Against Mace:
Mace’s
high health and Blue deck make him fairly well rounded, but
other than his Battleminds, his highest attack is a
5, the same as Han. So, attack his hand, draw out defense
cards with your minor character(s) even when you’re fairly
certain you won’t do damage. If you’re playing as a fellow
Jedi or the Sith (or a shooter holding your very best
attacks) you should have no problem landing some damage on
Mace. As always, focus your energies on attacking Mace and
not his troopers unless absolutely necessary.
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Darth Vader
w/ 2 Stormtroopers
Overall Ease of Use: Low
Overview:
Your notion of the films
may have you believe that Vader is one of the greatest
characters in the game, but the simple truth is this: it is
extremely difficult to win as Darth Vader. Along with being
low on defense and having only two weak minors to help him
out, his deck design seems to work against its own logic:
Dark Side Drain seems primed to work on minors, but
Wrath and Choke usually destroy minors before you
get a chance to use it, and All Too Easy only works
against new players, and almost always fails to do any
damage at all. Winning with Vader takes careful strategy and
a little luck.
Specifics:
-
Keep
back. It may not seem very Sith-like, but Vader does not
have the defense to engage most enemies, especially the
Jedi. Charging in to unload some basic combat cards may
seem like a good idea, but none of Vader’s cards allow
movement, and placing yourself next to an opponent you
can’t defend may take you out of the game pretty quick.
-
Try
and move as a unit with your Storm Troopers. Although
weak, they’re going to be important for shielding Vader
and blocking opponents’ movement. Always defend them
when you can as well, it’s more advantageous to have
them on the board, than destroyed (to heal).
-
Like
many decks, try and get through Vader’s quickly. His
strength is his special cards that do direct damage,
like Throw Debris. The sooner you can get these
cards and play them, the better. In this manner, Vader
works well in team games: he usually can do enough
damage to soften up an opponent for a teammate, but
doesn’t survive the game. Either way, doing as much
damage as quick as you can is essential and even the
strongest characters might think twice before charging
Vader if they’ve suffered a lot of damage.
-
Vader’s biggest weakness is his lack of defense. His Red
Deck means that there is only one “1/4”. This means that
every basic combat card that has a defense rating over
one must be saved as a defense card (even the
“4/2”). This may seem desperate, but softening blows
with 2’s and 3’s and Vader’s high health points (the
highest in the game) will definitely have him last
longer.
-
Dark
Side Drain
is difficult to use effectively. Watch for low hands and
use it on minor characters: Clones and Battle Droids
especially, but always save it for when they engage you.
It’s usually not worth it to charge a minor character
for the off chance of healing a few points.
-
All
Too Easy
is one of the most controversial cards in the game,
mostly because of its implications (it will destroy any
character that doesn’t defend it) and its extremely low
success rate. Any experienced player knows to defend
Vader at all costs. If you have any chance at this card
working, you’ll increase it by watching for low hands. A
low hand means a lack of options, and that’s when the
time is right to play this. It’s a small, small chance,
but worth exploring when you can safely do so.
-
There
is one other option to using All Too Easy, and
that is to play Your Skills Are Not Complete
before hand, preferably on a low hand. This way you can
see if your opponent has any defense at all. This combo
can only occur once and depends on many factors, so it
won’t occur every game, and still probably won’t reap
the intended result, but it is still something to keep
in mind.
Playing Against Vader:
When
playing against Vader, your best bet is to be aggressive:
move in and attack him whenever you can. He simply does not
have the defense to ward off many attacks, and you’ll find
that your stronger cards will place decent damage. Chances
are you will be bopped on the head by his Debris and
Wrath, but if you’re quick enough, Vader shouldn’t be
able to defeat you. Like mentioned before, always defend,
even if it’s with a “1”. You don’t want to be caught by that
All Too Easy.
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Han Solo
w/ Chewbacca
Overall Ease of Use:
Medium/Low
Overview:
For some time
I considered Han to be of the weakest characters in the
game, but recently I’ve seen players use him extremely well.
He can beat Yoda. Anakin. Even Obi-Wan. The secret is
finding the “use and recycle” rhythm in his deck to place
the most powerful cards in your hand frequently, rather than
once. Plus, Han is paired with Chewbacca, the most powerful
minor in the entire game. Working together, they can beat
even the Force-using opponents.
Specifics:
-
Although it’s not always necessary to have Han and
Chewie connected at the hip, it’s probably wise to keep
them within one turn’s worth of moving of each other.
Strong attackers could move in on Han, and that’s when
you need to use Chewbacca to shield and block, or better
yet,
It’s Not Wise
works well when having to bump opponents away.
-
Use Han’s range to his advantage. Keep him far away from
Jedi and Sith and attack from afar. Han’s attacks aren’t
high (5 is the highest), so you’ll need patience as you
chip away at an opponent.
-
Play Chewbacca as if the game depended on it, because it
probably does. Always defend him.
-
The essential combo is this:
Wookie Instincts,
Bowcaster Attack,
and
Never tell me the odds.
This cycle of cards (in this order) will place the
deck’s most powerful attack in your draw pile again and
again. Try and draw often and get these cards in your
hand as soon you can.
-
Some suggest that you use
Bowcaster Attack
as soon as you get it in your hand, and if Han or Chewie
have very low health you should. But if can afford to,
and you’re facing Jedi or Maul, you may want to bait
some of large defense cards with standard Chewbacca
combat cards, and slip in Bowcaster Attack after
your opponent was expecting it.
Playing Against Han:
Being
just an unarmored, Force-ignorant man, Han has the lowest
hit points in the entire game, and he will not last long
against large attacks. Like a lot of other characters, the
key is to focus on him, and not his minor. Chewbacca may
stand in your way, but don’t get too hung up on him. It’s
better to save your best cards for when you can attack Han.
Rarely in games with Han does Chewie die before Solo.
Usually both are taken out together with Han’s defeat
against player’s who know the strengths and weaknesses of
his deck. Aim for Han. Avoid the Wookie.
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Darth Maul
w/ 2 Battle Droids
Overall Ease of Use: High/Medium
Overview:
Fittingly,
no other character in the game strikes more fear in
opponents than Darth Maul. Any player that has played him
more than once knows how his deck is designed: attack,
attack, attack. And then more attack. Just like in the
films, he is built to kill. He can easily eliminate multiple
characters in a single turn. But his defense can be tricky,
and even risky, so some strategy does apply.
Specifics:
-
As
the game begins, almost always hang back a bit and draw
cards. Like Mace, Maul’s deck shines best when you have
a lot of cards in your hand. Most players won’t engage
Maul right away anyway, so most likely it will be a
quiet first couple of turns. The Battle Droids are the
weakest minors in the game, but are still useful for
blocking and shielding against opponents who know Maul’s
weaknesses in these initial turns.
-
Obviously, the Sith Speeds are your greatest
asset. Stockpiling these and then unloading them in a
single turn are essential to winning as Maul. And always
keep your opponent guessing with the attacks that do
count as actions, like 5/1s and Athletic Surge:
Don’t always use them as bookends to your melee, lead
with one or more Speeds and vary the appearance
of your higher attacks.
-
However, often you won’t have a lot of defense (as Maul
has a Red Deck), so Athletic Surge allows you to
flee. Use one last.
-
When facing multiple players, leading with one
Athletic Surge
on one enemy and leaping to another enemy to attack is a
great way to distribute damage. In desperate situations,
you may have to use this card on a minor to reach a main
enemy and unload attacks. It’s overkill, but when
playing as Maul, he doesn’t survive by blocking attacks,
he survives by eliminating opponents, and many times,
they’re fleeing him and building their own hands.
-
Blinding Surge
is a tough card to play. Although it deals damage, you
don’t want to be eating any large attacks from your
opponent. If you get a sense that your opponent leads
with a basic combat card during an aggressive turn, use
Blinding Surge.
Even taking 5 damage early in the game is worth it. If
your enemy keeps you guessing with attacks, then you’ll
have to do just that: guess. These defenses are almost
always okay to play early in the game when you have a
lot of health, but as Maul’s health gets low, you
probably do not want to use these cards.
Playing Against Maul:
Your
one chance against Darth Maul is exploit his one weakness:
his Red Deck. Low defense means that you can probably land
damage on him with power attacks and high combat cards. The
knee-jerk reaction to playing against Darth Maul is to flee
and build your own hand. While this is will be necessary at
times, attacking when you have your high attacks rather than
fleeing is best. And if you have the 3 or more decent
defense cards in your hand, even better. Shooters have a
greater advantage over Maul than the Jedi and fellow Sith:
you can attack without putting yourself in a position to be
attacked next turn. Use your minors to bait defense cards
and cause small amounts of damage. You may be surprised how
well your attacks do against Maul if you keep him defending
on a regular basis. It just takes a little courage.
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Yoda
w/ 2 Clone Troopers
Overall Ease of Use:
High
Overview:
Yoda
can be a little frustrating to play with, especially for
players who like to do a lot of damage quickly. His deck is
the most heavily defensive in the game, which works well
with his low Health Points, and his special cards can have
your opponent pulling their hair out in frustration.
Specifics:
-
Yoda
has a Green Deck, so defense is less of a concern than
with other decks. Force Rebound is your most
valuable card. Try your best to match it with big attack
from an opponent. Your Insights may help you do
this by being able to look at your opponent’s hand.
-
Force Lift is also a great asset. Because opponent can discard
to stand at any point, these cards will force your
opponent to lose cards in their hand, and with smaller
hands, this can be costly. Back-to-back Force Lifts
can be very damaging.
-
Opponents who are Force Lifted and do not have the cards
in their hand to upright themselves can be rare but are
extremely vulnerable, take advantage. Attack, even it
it’s a 4. If you can’t, Force Pushing a Force Lifted
opponent adjacent to other enemies can be very
effective.
-
One
of the more frustrating issues with playing Yoda is
doing damage to opponents. Your Force Pushes are
valuable, as is your Force Strikes. Use them
wisely.
Playing Against Yoda:
Yoda will be a
tough cookie to defeat, and is considered by many to be the
best character just under Obi-Wan. But, just as any
character, he’s beatable. You may find many of your better
attacks squashed by one of many defense 4s and the mighty
Serenities. However, it’s better to exploit Yoda’s
biggest weaknesses: lack of movement and his low HPs. Yoda
can only defeat you if he can reach you, and his lack of
movement cards makes him reliant on die rolls. Keep that in
mind and count spaces. Also, if you’re a character like
Sidious or Vader with a lot of direct damage, you’ll find
yourself faring well against Yoda. If you find yourself with
a character will little to no direct damage, attacks are
your only option. Try and be as frequent as possible, the
defense is high, but not impenetrable. Chipping away at HPs
slowly is your only option. Using a lot of small attacks to
bait out his huge defense cards is an ample strategy, but
takes some time. Master Yoda is usually a good indicator
that you may be in for a long duel.
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Boba Fett
w/ Greedo
Overall Ease of Use:
High
Overview:
Boba
and Greedo are a nasty pair, filled with high attacks and a
lot of direct damage. Boba is easily the strongest of the
factory shooters, chiefly because he’s not dependant at all
on his minor, Greedo. Fett’s deck has the firepower to give
even Prequel Jedi a struggle for a win.
Specifics:
-
Many
players write off Greedo because of his low HPs and
minimal film role, but he can be deceivingly powerful.
Sudden Arrival can block movement and shield Boba.
Defend him when you can, and slip in his Desperate
Shot as soon as possible. You may find yourself with
too many Greedo cards clogging up your hand after he
dies, so be mindful.
-
Don’t
be too worried about the consequences of Desperate
Shot, Boba can survive without Greedo, and having
cards to heal is a plus.
-
Boba’s deck is pretty straight forward and easy to play.
His high attacks and dangerous specials are enough to
make opponents wary of him.
-
Thermal Detonator is a fantastic card, and you have two of them.
In a pinch, use them immediately, but waiting until
clusters of characters stand side-by-side to fire it can
be extremely effective.
Playing Against Boba:
Boba has the
same weakness as the rest of the shooters: limited defense.
His few Rocket Retreats may make him hard to catch,
but once you do, you shouldn’t have too much trouble dealing
Boba damage. Like Maul, Fett strikes fear in opponents who
know his deck and how easily he can deal a lot of damage,
but weak defense makes him vulnerable.
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Count Dooku
w/ Two Super Battle Droids
Overall Ease of Use: Medium/ High
Overview:
The powerful Darth
Tyranus is usually considered one of sturdiest characters in
the game. In some matches as Dooku, you may find yourself
easily defeating your opponents with strong specials and
attack, while in others, you’ll find yourself at the mercy
of your enemies’ abilities. Overall, you’ll probably find
Dooku sometimes difficult to operate effectively, but there
are a few strategies what will move you in the right
direction.
Specifics:
-
One
of the greatest assests of Dooku’s deck is his two Super
Battle droids. They can defend well and have some strong
attacks. If you can get your opponent’s main character
defending right away, do it. Draining their defense is
very important.
-
You
may be annoyed with the 3 Give Orders cards, but
the 4 spaces of movement allowed can be a great
advantage. Use it in a pinch when your enemies are
aggressively engaging you and you need to find cover.
Repositioning your battle droids to block opponents from
attacking the Count is also a wise move.
-
Here’s an effective combo: use Give Orders to
position your two battle droids to corner a single space
and have Dooku Force Push an opposing character
in the cornered space. Usually, that character will be
trapped between your two Super Battle Droids until they
destroy one of them, allowing you to breath easier for
at least a few turns.
-
A
popular method for Dooku’s deck is getting through your
deck as quickly as possible. This places the most
powerful cards in your hand as soon as possible, and the
special Gain Power helps you do this. Play them
as soon as possible.
-
Another combo you may want to keep in mind is a powerful
attack card, say a Taunting, and then Force
Push to place your opponent where ever you want.
Force Push is a very valuable card, use them wisely.
Playing Against Dooku:
Even
with his Blue Deck, Dooku’s defense is lacking against most
opponents with strong attacks. With absolutely no Power
Defense, Dooku has the ability to weaken many attacks, but
completely block very few. This means that most attacks will
land damage on Dooku. If you’re playing as a shooter, you’re
in luck, you will probably do well against Dooku if you
knock down a Super Battle Droid or two, and just keep your
distance.
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Luke Skywalker w/ Princess
Leia
Overall Ease of Use: Low
Overview:
Luke
and Leia are, to say the least, a challenge. Arguably the
most frustrating deck of the 12, the Skywalker twins make it
hard to defend, attack and even strategize. There are
however three popular ways this deck is usually played, and
depending on the kind of player you are, and what characters
you’re facing, you may find some success.
Specifics:
-
There
are two specific elements that make Luke’s deck
difficult. The first is his I Will Not Fight You
card. While his card can sometimes be devastating to
opponents, it’s often a major hindrance to Luke as well.
Because he has a Red Deck, this card also makes you lose
some needed defense, not to mention many valuable Leia
cards and of course…
-
Justice – another frustrating card. On its own, it’s measly,
with Leia destroyed it’s critical. Luke is a force with
it, and enemies will scramble to avoid him.
-
One
way to play the twins is to try use both characters to
their full potential right from the get go. It’s a
simple, standard strategy. In most cases, Luke is killed
off early, and you lose the duel (unless you’re in some
kind of team match where Leia lives on …then you still
have a shot.)
-
A
second way is to sacrifice Leia as soon as possible,
which, against players who know Luke’s deck, can be
difficult. The trick is to keep Leia right in the face
of opposing characters (even melee characters) and
attack, attack, attack. And minimize your defense.
Frustrated players confident in taking on Luke may
destroy Leia just to end their suffering, even if they
know the consequences of Justice.
-
The
third and most difficult strategy is to play Leia as a
main character first, getting to all her powerful cards,
and then sacrificing her. This may require some help
from Luke, but mostly keep him back. Leia’s Luke’s In
Trouble will allow Luke to take a few hits. You
mainly want to reach Leia’s attack 7s (Latent Force
Abilities) and unleash them immediately.
Defend her well until you do this, then sacrifice her
and leave Luke finish-off opponents, Justices
ready to roll.
-
This
third way is most preferable, but most difficult.
Another key to any of these strategies is when to play
I Will Not Fight You, Although holding on to some
valuable attacks is important, remember that when an
enemy is moving in for the kill, its sometimes best to
level the playing field.
Playing Against Luke and Leia:
Luke
and Leia, while sometimes a flop on the playing board, can
be elusive opponents. They’re heavy on movement, and Leia’s
ranged attacks make her a constant danger. On top of this,
I Will Not Fight You can destroy your strategy and have
you retreating and drawing cards again. In most cases, you
do not want to kill Leia first, and even if you do, writing
Leia off as meek is the first step to her victory. Take them
both out quickly. Landing damage on Luke shouldn’t be
difficult, but his Red Deck means you could take a hit or
two as well. However, you should prevail.
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Jango Fett w/ Zam Wesell
Overall Ease of Use: Low
Overview:
And
we come to Jango, who is widely regarded as the weakest
character of all 12 decks. The reasons are numerous: No
major attacks, weak defense, and little direct damage. On
top of this, Jango’s deck sports more unique cards than most
other decks, blurring the field of any reliable or obvious
strategies. There are, however, strengths to Jango’s deck,
and his partner, Zam, is one of the most overlooked and
effective characters in the game.
Specifics:
-
Zam
is you greatest asset, so use her well. Defend her like
a major character and attack with her as often as you
can. The Sniper Shots can add up, and even if you
slip in one at its optimum 6 damage, you’ll be ahead of
the curve.
-
To
win as Jango, you’ll need two things: movement and
persistence. Movement will be Jango’s greatest strength,
and he does it better than any other character.
Rocket Retreat and Fire Up the Jet Pack are
Jango’s strongest cards and can be quite frustrating to
your opponent, especially if they’re wielding a
lightsaber.
-
Persistence is also needed: Jango’s attacks are not
heavy, so the term “chip away” does apply here. Chances
are you will not be doing a lot of damage with a single
attack, or even a pair of attacks. You must attack
often, but also draw often to access your best cards.
Finding this balance of attacking and drawing is
difficult with Jango but a key to success.
-
Here’s a combo: Fire Up the Jetpack, to position
Jango right in the middle of your enemies. Then
Flamethrower to deal damage, and move your
opponent’s characters where you want, and then finally,
a Rocket Retreat on another enemy to flee to a
safe area. This is, at the least, annoying to an
opponent and teamed up with a coordinated attack by an
allied character, it can through a real wrench your
opponent’s plans to blockade certain areas of the board.
Playing Against Jango:
If you find
yourself against Jango and Zam, there’s a good chance that
the match will tilt in your favor. You’ll have no problem
landing damage on Jango, assuming that you have some
movement cards and can catch him a few times (if you’re a
shooter, than you’re in even better luck). One popular
method to defeating Jango is to take out Zam as quick as
possible, as she can be quite a force. Playing against Jango
isn’t an automatic win, but you’ll probably be able to
optimize your best cards and strategies against him easily.
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Emperor Palpatine
w/ Two Royal Guards
Overall Ease of Use: High/Medium
Overview:
The mighty Darth Sidious. Considered one of the
more powerful characters in the game, Palpatine can
manipulate the game and leave even the most cunning players
desperate to crawl away in one piece. Flanked by two
menacing minors, Palpatine has the power to severely damage
any character without a single attack card, and can destroy
an opponent’s strategy in a single action.
Specifics:
-
After
a few matches with Palpatine, you’ll begin to notice
that he can do massive amounts of damage without
engaging any enemies (just like the films). It’s best if
you keep the Emperor away from the action, using your
Royal Guards to block shots and attack at enemies from a
distance.
-
If an
enemy does engage, no need to panic, Palpatine has
enough Green Deck defense to fend off some strong
attacks, not to mention his Meditations.
-
The
best strategy is to attack your opponent’s hand, and
it’s easy to do: it starts with You Will Die the
Emperor’s best card. Unless in an extreme situation,
your opponent will retreat and use their actions to draw
cards. From there you will have two options:
-
The first is to use your Meditations, which
prevent your opponent from drawing cards. However,
the Emperor has low HP and healing 4 points is
sometimes critical to winning, so only use this card
when you can optimize the healing.
-
Your better option is Let Go of Your Hatred
which will force the opponent to discard two cards,
which, after You Will Die should be their
whole hand, leaving them with no options. Matching
these specials with a strong Royal Guard or even
Palpatine attack can do some serious damage.
Playing Against the Emperor:
The
Emperor can be quite the opponent, but is not unstoppable.
To win you must be swift and aggressive; lingering will
leave you at the mercy of Force Lightnings and
numerous other specials. The Royal Guards are strong, and to
succeed you’ll probably have to take out at least one to
keep Palpatine available to attack. And attack often. The
Emperor has a Green Deck, which means a lot of defense, but
the lack of Power Defense in his deck means that consistency
and tenaciousness will spell doom for this Sith Lord.
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Obi-Wan Kenobi
w/ Two Clone Troopers
Overall Ease of Use: High
Overview: There’s
not much one can say about Obi-Wan Kenobi. The sterling
Knight of the Prequels and wise old sage of the Original
Trilogy, Obi-Wan is the most balanced players in Epic Duels.
High on powerful specials, Power defense and Power Attack,
and superior in movement, Obi-Wan’s deck makes it difficult
not to be a strong match for your opposing players.
Specifics:
-
The
biggest strategic decision when it comes to Obi-Wan’s
deck is usually placed with his Jedi Mind Trick
card, allowing you to retrieve a card from your discard
pile. The decision usually falls on three cards: One is
the “Jedi Block” defense, which saves you from any
damage.
-
The
second is Force Control which along with being an
attack 7, allows you to move every character in play
three spaces, which can be devastating to enemy
positions and disorient areas of the board where your
enemy has barricaded.
-
Lastly is Force Balance which causes everyone to
discard their hands and draw three new cards. Using this
twice can be very useful. One time may suffice though,
as there are so many great cards in your deck, finding a
two hands in which your playing that are entirely
expendable may be difficult to do. In a pinch though, it
may even the playing field between you and an opponent
who has gaining footing over Kenobi.
Playing Against Obi-Wan:
Obi-Wan isn’t
invincible, but needless to say, if you find yourself
playing against him, you’re in for an uphill battle. There
are a few strategies that will make you at least more
competitive against him: one is to attack him aggressively.
If you can do this as a shooter, good, if you’re a Sith,
Jedi or another Lightsaber wielding menace (Grievous,
perhaps?) be sure to have movement or defense cards
frequently, as Obi-Wan is sure to lash back out at you. The
second method is to save every bit of direct damage for
Obi-Wan as well. This goes without saying, but undefendable
damage is a great asset to any deck. Much of the standard
strategy applies: bait attack cards, and utilize your
minors. Team matches yield better success against this Jedi,
but taking advantage of rare moments of weakness can produce
a win over him.
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Anakin Skywalker
w/ Padme Amidala
Overall Ease of Use: Medium
Overview:
Anakin
and Padme’s deck is perhaps the most deceiving of them all.
To look at a number of their cards individually, you might
guess that the deck is very powerful. Upon playing the deck,
you may feel differently. You may find yourself doing well
early in the game and then are helpless later, or visa
versa. A mixture of great cards, frustrating combos and
limited defense makes this deck more dramatic than most
others, running hot some times and cold others, often during
the same match.
Specifics:
-
Padme
is a powerful minor, even more so than Leia. Defend her
like a main character, and in some cases, because her
defense is more consistent than Anankin’s, consider
using her to shield him from attacks.
-
Anakin is a more difficult to operate. His Red Deck
makes defense scarce, so do your best to hold on to
Counterattack cards and drop them when you most need
them.
-
The
most obvious combo in the game is in Anakin’s deck:
Anger followed by Calm. The trouble is,
forcing to discard all but one of your cards is quite
bad. If you feel that you can sacrifice your hand and
would like a new one, then do this, but remember: this
combo can only occur twice, so if you’re sacrificing an
unused Anger or Calm (not recommended,
unless un avoidable) you won’t be able to do it again.
-
Using
two
Angers
as a finishing move against an opponent is also popular,
or Anger with another decent attack card. Just
always consider Anakin’s situation with defense cards
before unleashing Anger.
-
Wrath is a useful card, not only in the damage is deals but
in the spectacular movement it allows. Having Anakin
leaping away from a stronger opponent to attack a weaker
one can be a great move.
Playing Against Anakin and Padme:
A
popular method of defeating these two is to focus on Padme
first, leaving Anakin alone to defend himself. This method
can be pretty effective, since Padme herself tends to deal a
lot of damage to opponents with her Shot on the Run
and Precise Shot. To defeat Anakin, use the general
methods to defeat any Jedi. His Counterattacks can be
a pain, but there are only two of them, leaving you fairly
strong chances that you can land decent damage on Anakin.
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