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STRATEGY



While certain characters are obviously more powerful than others in Epic Duels, any character can defeat any other. The key is strategy. While I claim to be no expert in subject, I’ve played against many opponents and in many different situations, many, many times. In doing this, certain patterns and strategy combinations pop up. The strategies listed here may not be ground-breaking to seasoned players, but for beginner and intermediate players, they may be useful. And hopefully veterans will find a useful nugget or two.

 

General Guidelines 

The following general points will help you be a well-rounded player. 

  • Keep up your hand: Some decks specifically do well with large hands (i.e. Mace), but overall it’s a good policy to keep a fairly good-sized hand. A low hand means a lack of options, and experienced opponents know it. Every deck is always more successful and fun to play when you access most of its cards as well, so moving through the deck quickly means more options for you.
     
  • Know the decks: Knowing the decks increases your efficiency ten-fold. This will come naturally with playing, but it is important to play with a variety of characters, as you learn the decks you’re playing with better than ones you’re playing against. A good way to challenge yourself early on is to try to win, or at least be very competitive, with every character.
     
  • Proper minor use: The sign of a beginner player is paying too much attention to minors. The sign of an intermediate is ignoring them. The sign of an experienced player is using them effectively. Especially when it comes to the non-unique minors (i.e. Clone Troopers, Battle Droids, Stormtroopers), a good player knows how to position these characters where they’re most detrimental to your opponent: blocking movement, shielding against opponents attacks, and forcing your opponent to defend even small attacks (“baiting” defense cards).

Movement is especially important. Try to think a few turns ahead. Count spaces between you and your opponent. A red roll on the die means you should be moving all your characters (unless your position is perfect). Even the most seemingly useless minors can be used with great success by a player who knows how to use them.

Mace Windu w/ 2 Clone Troopers 

Overall Ease of Use: Medium 

Overview:  Of all Force-wielding good guys represented in the game, Mace ranks somewhere in the “mediocre” category. Although he obviously pales in comparison to Obi-Wan and Yoda, he does have some easily played strengths, and his Blue deck basic cards make him pretty balanced. However, because of the lack of any powerhouse unique cards and an abundance of the Wisdom card, he can be hard to win with if not played just-so. 

 

Specifics: 

  • When managing your hand, think “quantity over quality,” always draw when you can. A large hand is key to Mace’s Battlemind card, which is valuable as a defense and as an attack. With large hands, these cards will be your strongest numbers. Depending on the nature of the match, these cards will more valuable as either defense or attack. Try to use a mixture of the two though, to throw your opponent off-balance.
     
  • Like Dooku’s Give Orders, Mace has a few too many of his Wisdom card. Although it allows you to draw a card, its movement can be unnecessary when you already have a position to attack, or you’re already shielded from enemies. The best way to use these cards is to pair it with a strong attack, or Whirlwind Attack. When facing Sith or Jedi, it allows you to do some damage, then flee, and still draw a card.
     
  • Whirlwind Attack is Mace’s best card. With clusters of characters it can be really effective. However, because of lightsaber, it will sometimes leave you adjacent to most likely angry opponent after its used. Try and pair it with a Wisdom.
     
  • Use Mace’s Clone Troopers like you would any of the prequel Jedi: to block opponent movement, protect Mace from other shooters, and to draw out some defense cards.

Playing Against Mace:  Mace’s high health and Blue deck make him fairly well rounded, but other than his Battleminds, his highest attack is a 5, the same as Han. So, attack his hand, draw out defense cards with your minor character(s) even when you’re fairly certain you won’t do damage. If you’re playing as a fellow Jedi or the Sith (or a shooter holding your very best attacks) you should have no problem landing some damage on Mace. As always, focus your energies on attacking Mace and not his troopers unless absolutely necessary. 

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Darth Vader w/ 2 Stormtroopers

Overall Ease of Use: Low 

Overview:  Your notion of the films may have you believe that Vader is one of the greatest characters in the game, but the simple truth is this: it is extremely difficult to win as Darth Vader. Along with being low on defense and having only two weak minors to help him out, his deck design seems to work against its own logic: Dark Side Drain seems primed to work on minors, but Wrath and Choke usually destroy minors before you get a chance to use it, and All Too Easy only works against new players, and almost always fails to do any damage at all. Winning with Vader takes careful strategy and a little luck. 



Specifics:

  • Keep back. It may not seem very Sith-like, but Vader does not have the defense to engage most enemies, especially the Jedi. Charging in to unload some basic combat cards may seem like a good idea, but none of Vader’s cards allow movement, and placing yourself next to an opponent you can’t defend may take you out of the game pretty quick.
     
  • Try and move as a unit with your Storm Troopers. Although weak, they’re going to be important for shielding Vader and blocking opponents’ movement.  Always defend them when you can as well, it’s more advantageous to have them on the board, than destroyed (to heal).
     
  • Like many decks, try and get through Vader’s quickly. His strength is his special cards that do direct damage, like Throw Debris.  The sooner you can get these cards and play them, the better. In this manner, Vader works well in team games: he usually can do enough damage to soften up an opponent for a teammate, but doesn’t survive the game. Either way, doing as much damage as quick as you can is essential and even the strongest characters might think twice before charging Vader if they’ve suffered a lot of damage.
     
  • Vader’s biggest weakness is his lack of defense. His Red Deck means that there is only one “1/4”. This means that every basic combat card that has a defense rating over one must be saved as a defense card (even the “4/2”). This may seem desperate, but softening blows with 2’s and 3’s and Vader’s high health points (the highest in the game) will definitely have him last longer.
     
  • Dark Side Drain is difficult to use effectively. Watch for low hands and use it on minor characters: Clones and Battle Droids especially, but always save it for when they engage you. It’s usually not worth it to charge a minor character for the off chance of healing a few points.
     
  • All Too Easy is one of the most controversial cards in the game, mostly because of its implications (it will destroy any character that doesn’t defend it) and its extremely low success rate. Any experienced player knows to defend Vader at all costs. If you have any chance at this card working, you’ll increase it by watching for low hands. A low hand means a lack of options, and that’s when the time is right to play this. It’s a small, small chance, but worth exploring when you can safely do so.
     
  • There is one other option to using All Too Easy, and that is to play Your Skills Are Not Complete before hand, preferably on a low hand. This way you can see if your opponent has any defense at all. This combo can only occur once and depends on many factors, so it won’t occur every game, and still probably won’t reap the intended result, but it is still something to keep in mind.

Playing Against Vader:  When playing against Vader, your best bet is to be aggressive: move in and attack him whenever you can. He simply does not have the defense to ward off many attacks, and you’ll find that your stronger cards will place decent damage. Chances are you will be bopped on the head by his Debris and Wrath, but if you’re quick enough, Vader shouldn’t be able to defeat you. Like mentioned before, always defend, even if it’s with a “1”. You don’t want to be caught by that All Too Easy. 

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Han Solo  w/ Chewbacca 

Overall Ease of Use: Medium/Low 

Overview:  For some time I considered Han to be of the weakest characters in the game, but recently I’ve seen players use him extremely well. He can beat Yoda. Anakin. Even Obi-Wan. The secret is finding the “use and recycle” rhythm in his deck to place the most powerful cards in your hand frequently, rather than once. Plus, Han is paired with Chewbacca, the most powerful minor in the entire game. Working together, they can beat even the Force-using opponents. 
 

 

Specifics:

  • Although it’s not always necessary to have Han and Chewie connected at the hip, it’s probably wise to keep them within one turn’s worth of moving of each other. Strong attackers could move in on Han, and that’s when you need to use Chewbacca to shield and block, or better yet, It’s Not Wise works well when having to bump opponents away.
     
  • Use Han’s range to his advantage. Keep him far away from Jedi and Sith and attack from afar. Han’s attacks aren’t high (5 is the highest), so you’ll need patience as you chip away at an opponent.
     
  • Play Chewbacca as if the game depended on it, because it probably does. Always defend him.
     
  • The essential combo is this: Wookie Instincts, Bowcaster Attack, and Never tell me the odds. This cycle of cards (in this order) will place the deck’s most powerful attack in your draw pile again and again. Try and draw often and get these cards in your hand as soon you can.
     
  • Some suggest that you use Bowcaster Attack as soon as you get it in your hand, and if Han or Chewie have very low health you should. But if can afford to, and you’re facing Jedi or Maul, you may want to bait some of large defense cards with standard Chewbacca combat cards, and slip in Bowcaster Attack after your opponent was expecting it.

Playing Against Han: Being just an unarmored, Force-ignorant man, Han has the lowest hit points in the entire game, and he will not last long against large attacks. Like a lot of other characters, the key is to focus on him, and not his minor. Chewbacca may stand in your way, but don’t get too hung up on him. It’s better to save your best cards for when you can attack Han. Rarely in games with Han does Chewie die before Solo. Usually both are taken out together with Han’s defeat against player’s who know the strengths and weaknesses of his deck. Aim for Han. Avoid the Wookie.

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Darth Maul  w/ 2 Battle Droids 

Overall Ease of Use: High/Medium 

Overview:  Fittingly, no other character in the game strikes more fear in opponents than Darth Maul. Any player that has played him more than once knows how his deck is designed: attack, attack, attack.  And then more attack. Just like in the films, he is built to kill. He can easily eliminate multiple characters in a single turn. But his defense can be tricky, and even risky, so some strategy does apply. 

 


Specifics:

  • As the game begins, almost always hang back a bit and draw cards.  Like Mace, Maul’s deck shines best when you have a lot of cards in your hand. Most players won’t engage Maul right away anyway, so most likely it will be a quiet first couple of turns. The Battle Droids are the weakest minors in the game, but are still useful for blocking and shielding against opponents who know Maul’s weaknesses in these initial turns.
     
  • Obviously, the Sith Speeds are your greatest asset. Stockpiling these and then unloading them in a single turn are essential to winning as Maul. And always keep your opponent guessing with the attacks that do count as actions, like 5/1s and Athletic Surge: Don’t always use them as bookends to your melee, lead with one or more Speeds and vary the appearance of your higher attacks.
     
  • However, often you won’t have a lot of defense (as Maul has a Red Deck), so Athletic Surge allows you to flee. Use one last.
     
  • When facing multiple players, leading with one Athletic Surge on one enemy and leaping to another enemy to attack is a great way to distribute damage. In desperate situations, you may have to use this card on a minor to reach a main enemy and unload attacks. It’s overkill, but when playing as Maul, he doesn’t survive by blocking attacks, he survives by eliminating opponents, and many times, they’re fleeing him and building their own hands.
     
  • Blinding Surge is a tough card to play. Although it deals damage, you don’t want to be eating any large attacks from your opponent. If you get a sense that your opponent leads with a basic combat card during an aggressive turn, use Blinding Surge. Even taking 5 damage early in the game is worth it. If your enemy keeps you guessing with attacks, then you’ll have to do just that: guess. These defenses are almost always okay to play early in the game when you have a lot of health, but as Maul’s health gets low, you probably do not want to use these cards.

Playing Against Maul:  Your one chance against Darth Maul is exploit his one weakness: his Red Deck. Low defense means that you can probably land damage on him with power attacks and high combat cards. The knee-jerk reaction to playing against Darth Maul is to flee and build your own hand. While this is will be necessary at times, attacking when you have your high attacks rather than fleeing is best. And if you have the 3 or more decent defense cards in your hand, even better. Shooters have a greater advantage over Maul than the Jedi and fellow Sith: you can attack without putting yourself in a position to be attacked next turn. Use your minors to bait defense cards and cause small amounts of damage. You may be surprised how well your attacks do against Maul if you keep him defending on a regular basis. It just takes a little courage. 

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Yoda   w/ 2 Clone Troopers 

Overall Ease of Use: High 

Overview:  Yoda can be a little frustrating to play with, especially for players who like to do a lot of damage quickly. His deck is the most heavily defensive in the game, which works well with his low Health Points, and his special cards can have your opponent pulling their hair out in frustration. 

 

 

Specifics:

  • Yoda has a Green Deck, so defense is less of a concern than with other decks. Force Rebound is your most valuable card. Try your best to match it with big attack from an opponent. Your Insights may help you do this by being able to look at your opponent’s hand.
     
  • Force Lift is also a great asset. Because opponent can discard to stand at any point, these cards will force your opponent to lose cards in their hand, and with smaller hands, this can be costly. Back-to-back Force Lifts can be very damaging.
     
  • Opponents who are Force Lifted and do not have the cards in their hand to upright themselves can be rare but are extremely vulnerable, take advantage. Attack, even it it’s a 4. If you can’t, Force Pushing a Force Lifted opponent adjacent to other enemies can be very effective.
     
  • One of the more frustrating issues with playing Yoda is doing damage to opponents. Your Force Pushes are valuable, as is your Force Strikes. Use them wisely.

Playing Against Yoda:  Yoda will be a tough cookie to defeat, and is considered by many to be the best character just under Obi-Wan. But, just as any character, he’s beatable. You may find many of your better attacks squashed by one of many defense 4s and the mighty Serenities. However, it’s better to exploit Yoda’s biggest weaknesses: lack of movement and his low HPs. Yoda can only defeat you if he can reach you, and his lack of movement cards makes him reliant on die rolls. Keep that in mind and count spaces. Also, if you’re a character like Sidious or Vader with a lot of direct damage, you’ll find yourself faring well against Yoda. If you find yourself with a character will little to no direct damage, attacks are your only option. Try and be as frequent as possible, the defense is high, but not impenetrable. Chipping away at HPs slowly is your only option. Using a lot of small attacks to bait out his huge defense cards is an ample strategy, but takes some time. Master Yoda is usually a good indicator that you may be in for a long duel.

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Boba Fett  w/ Greedo 

Overall Ease of Use: High 

Overview:  Boba and Greedo are a nasty pair, filled with high attacks and a lot of direct damage. Boba is easily the strongest of the factory shooters, chiefly because he’s not dependant at all on his minor, Greedo. Fett’s deck has the firepower to give even Prequel Jedi a struggle for a win. 

 

 

Specifics:

  • Many players write off Greedo because of his low HPs and minimal film role, but he can be deceivingly powerful. Sudden Arrival can block movement and shield Boba. Defend him when you can, and slip in his Desperate Shot as soon as possible. You may find yourself with too many Greedo cards clogging up your hand after he dies, so be mindful.
     
  • Don’t be too worried about the consequences of Desperate Shot, Boba can survive without Greedo, and having cards to heal is a plus.
     
  • Boba’s deck is pretty straight forward and easy to play. His high attacks and dangerous specials are enough to make opponents wary of him.
     
  • Thermal Detonator is a fantastic card, and you have two of them. In a pinch, use them immediately, but waiting until clusters of characters stand side-by-side to fire it can be extremely effective.

Playing Against Boba:  Boba has the same weakness as the rest of the shooters: limited defense. His few Rocket Retreats may make him hard to catch, but once you do, you shouldn’t have too much trouble dealing Boba damage. Like Maul, Fett strikes fear in opponents who know his deck and how easily he can deal a lot of damage, but weak defense makes him vulnerable. 

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Count Dooku w/ Two Super Battle Droids 

Overall Ease of Use: Medium/ High 

Overview: The powerful Darth Tyranus is usually considered one of sturdiest characters in the game. In some matches as Dooku, you may find yourself easily defeating your opponents with strong specials and attack, while in others, you’ll find yourself at the mercy of your enemies’ abilities. Overall, you’ll probably find Dooku sometimes difficult to operate effectively, but there are a few strategies what will move you in the right direction. 

 


Specifics:

  • One of the greatest assests of Dooku’s deck is his two Super Battle droids. They can defend well and have some strong attacks. If you can get your opponent’s main character defending right away, do it. Draining their defense is very important.
     
  • You may be annoyed with the 3 Give Orders cards, but the 4 spaces of movement allowed can be a great advantage. Use it in a pinch when your enemies are aggressively engaging you and you need to find cover. Repositioning your battle droids to block opponents from attacking the Count is also a wise move.
     
  • Here’s an effective combo: use Give Orders to position your two battle droids to corner a single space and have Dooku Force Push an opposing character in the cornered space. Usually, that character will be trapped between your two Super Battle Droids until they destroy one of them, allowing you to breath easier for at least a few turns.
     
  • A popular method for Dooku’s deck is getting through your deck as quickly as possible. This places the most powerful cards in your hand as soon as possible, and the special Gain Power helps you do this. Play them as soon as possible.
     
  • Another combo you may want to keep in mind is a powerful attack card, say a Taunting, and then Force Push to place your opponent where ever you want. Force Push is a very valuable card, use them wisely.

Playing Against Dooku:  Even with his Blue Deck, Dooku’s defense is lacking against most opponents with strong attacks. With absolutely no Power Defense, Dooku has the ability to weaken many attacks, but completely block very few. This means that most attacks will land damage on Dooku. If you’re playing as a shooter, you’re in luck, you will probably do well against Dooku if you knock down a Super Battle Droid or two, and just keep your distance. 

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Luke Skywalker  w/ Princess Leia 

Overall Ease of Use: Low 

Overview:  Luke and Leia are, to say the least, a challenge. Arguably the most frustrating deck of the 12, the Skywalker twins make it hard to defend, attack and even strategize. There are however three popular ways this deck is usually played, and depending on the kind of player you are, and what characters you’re facing, you may find some success.

 

 

Specifics:

  • There are two specific elements that make Luke’s deck difficult. The first is his I Will Not Fight You card. While his card can sometimes be devastating to opponents, it’s often a major hindrance to Luke as well. Because he has a Red Deck, this card also makes you lose some needed defense, not to mention many valuable Leia cards and of course…
     
  • Justice – another frustrating card. On its own, it’s measly, with Leia destroyed it’s critical. Luke is a force with it, and enemies will scramble to avoid him.
     
  • One way to play the twins is to try use both characters to their full potential right from the get go. It’s a simple, standard strategy. In most cases, Luke is killed off early, and you lose the duel (unless you’re in some kind of team match where Leia lives on …then you still have a shot.)
     
  • A second way is to sacrifice Leia as soon as possible, which, against players who know Luke’s deck, can be difficult. The trick is to keep Leia right in the face of opposing characters (even melee characters) and attack, attack, attack. And minimize your defense. Frustrated players confident in taking on Luke may destroy Leia just to end their suffering, even if they know the consequences of Justice.
     
  • The third and most difficult strategy is to play Leia as a main character first, getting to all her powerful cards, and then sacrificing her. This may require some help from Luke, but mostly keep him back. Leia’s Luke’s In Trouble will allow Luke to take a few hits. You mainly want to reach Leia’s attack 7s (Latent Force Abilities) and unleash them immediately. Defend her well until you do this, then sacrifice her and leave Luke finish-off opponents, Justices ready to roll.
     
  • This third way is most preferable, but most difficult. Another key to any of these strategies is when to play I Will Not Fight You, Although holding on to some valuable attacks is important, remember that when an enemy is moving in for the kill, its sometimes best to level the playing field.

Playing Against Luke and Leia:  Luke and Leia, while sometimes a flop on the playing board, can be elusive opponents. They’re heavy on movement, and Leia’s ranged attacks make her a constant danger. On top of this, I Will Not Fight You can destroy your strategy and have you retreating and drawing cards again. In most cases, you do not want to kill Leia first, and even if you do, writing Leia off as meek is the first step to her victory. Take them both out quickly. Landing damage on Luke shouldn’t be difficult, but his Red Deck means you could take a hit or two as well. However, you should prevail.

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Jango Fett  w/ Zam Wesell 

Overall Ease of Use: Low 

Overview:  And we come to Jango, who is widely regarded as the weakest character of all 12 decks. The reasons are numerous: No major attacks, weak defense, and little direct damage. On top of this, Jango’s deck sports more unique cards than most other decks, blurring the field of any reliable or obvious strategies. There are, however, strengths to Jango’s deck, and his partner, Zam, is one of the most overlooked and effective characters in the game. 

 

Specifics: 

  • Zam is you greatest asset, so use her well. Defend her like a major character and attack with her as often as you can. The Sniper Shots can add up, and even if you slip in one at its optimum 6 damage, you’ll be ahead of the curve.
     
  • To win as Jango, you’ll need two things: movement and persistence. Movement will be Jango’s greatest strength, and he does it better than any other character. Rocket Retreat and Fire Up the Jet Pack are Jango’s strongest cards and can be quite frustrating to your opponent, especially if they’re wielding a lightsaber.
     
  • Persistence is also needed: Jango’s attacks are not heavy, so the term “chip away” does apply here. Chances are you will not be doing a lot of damage with a single attack, or even a pair of attacks. You must attack often, but also draw often to access your best cards. Finding this balance of attacking and drawing is difficult with Jango but a key to success.
     
  • Here’s a combo: Fire Up the Jetpack, to position Jango right in the middle of your enemies. Then Flamethrower to deal damage, and move your opponent’s characters where you want, and then finally, a Rocket Retreat on another enemy to flee to a safe area. This is, at the least, annoying to an opponent and teamed up with a coordinated attack by an allied character, it can through a real wrench your opponent’s plans to blockade certain areas of the board.

Playing Against Jango:  If you find yourself against Jango and Zam, there’s a good chance that the match will tilt in your favor. You’ll have no problem landing damage on Jango, assuming that you have some movement cards and can catch him a few times (if you’re a shooter, than you’re in even better luck). One popular method to defeating Jango is to take out Zam as quick as possible, as she can be quite a force. Playing against Jango isn’t an automatic win, but you’ll probably be able to optimize your best cards and strategies against him easily. 

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Emperor Palpatine  w/ Two Royal Guards 

Overall Ease of Use: High/Medium 

Overview:  The mighty Darth Sidious. Considered one of the more powerful characters in the game, Palpatine can manipulate the game and leave even the most cunning players desperate to crawl away in one piece. Flanked by two menacing minors, Palpatine has the power to severely damage any character without a single attack card, and can destroy an opponent’s strategy in a single action.  

 


Specifics:

  • After a few matches with Palpatine, you’ll begin to notice that he can do massive amounts of damage without engaging any enemies (just like the films). It’s best if you keep the Emperor away from the action, using your Royal Guards to block shots and attack at enemies from a distance.
     
  • If an enemy does engage, no need to panic, Palpatine has enough Green Deck defense to fend off some strong attacks, not to mention his Meditations.
     
  • The best strategy is to attack your opponent’s hand, and it’s easy to do: it starts with You Will Die the Emperor’s best card. Unless in an extreme situation, your opponent will retreat and use their actions to draw cards. From there you will have two options:
     
    • The first is to use your Meditations, which prevent your opponent from drawing cards. However, the Emperor has low HP and healing 4 points is sometimes critical to winning, so only use this card when you can optimize the healing.
       
    • Your better option is Let Go of Your Hatred which will force the opponent to discard two cards, which, after You Will Die should be their whole hand, leaving them with no options. Matching these specials with a strong Royal Guard or even Palpatine attack can do some serious damage.

Playing Against the Emperor:  The Emperor can be quite the opponent, but is not unstoppable. To win you must be swift and aggressive; lingering will leave you at the mercy of Force Lightnings and numerous other specials. The Royal Guards are strong, and to succeed you’ll probably have to take out at least one to keep Palpatine available to attack. And attack often. The Emperor has a Green Deck, which means a lot of defense, but the lack of Power Defense in his deck means that consistency and tenaciousness will spell doom for this Sith Lord. 

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Obi-Wan Kenobi  w/ Two Clone Troopers 

Overall Ease of Use: High 

Overview:  There’s not much one can say about Obi-Wan Kenobi. The sterling Knight of the Prequels and wise old sage of the Original Trilogy, Obi-Wan is the most balanced players in Epic Duels. High on powerful specials, Power defense and Power Attack, and superior in movement, Obi-Wan’s deck makes it difficult not to be a strong match for your opposing players.


 

Specifics:

  • The biggest strategic decision when it comes to Obi-Wan’s deck is usually placed with his Jedi Mind Trick card, allowing you to retrieve a card from your discard pile. The decision usually falls on three cards: One is the “Jedi Block” defense, which saves you from any damage.
     
  • The second is Force Control which along with being an attack 7, allows you to move every character in play three spaces, which can be devastating to enemy positions and disorient areas of the board where your enemy has barricaded.
     
  • Lastly is Force Balance which causes everyone to discard their hands and draw three new cards. Using this twice can be very useful. One time may suffice though, as there are so many great cards in your deck, finding a two hands in which your playing that are entirely expendable may be difficult to do. In a pinch though, it may even the playing field between you and an opponent who has gaining footing over Kenobi.

Playing Against Obi-Wan:  Obi-Wan isn’t invincible, but needless to say, if you find yourself playing against him, you’re in for an uphill battle. There are a few strategies that will make you at least more competitive against him: one is to attack him aggressively. If you can do this as a shooter, good, if you’re a Sith, Jedi or another Lightsaber wielding menace (Grievous, perhaps?) be sure to have movement or defense cards frequently, as Obi-Wan is sure to lash back out at you. The second method is to save every bit of direct damage for Obi-Wan as well. This goes without saying, but undefendable damage is a great asset to any deck. Much of the standard strategy applies: bait attack cards, and utilize your minors. Team matches yield better success against this Jedi, but taking advantage of rare moments of weakness can produce a win over him. 

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Anakin Skywalker  w/ Padme Amidala 

Overall Ease of Use: Medium 

Overview:  Anakin and Padme’s deck is perhaps the most deceiving of them all. To look at a number of their cards individually, you might guess that the deck is very powerful. Upon playing the deck, you may feel differently. You may find yourself doing well early in the game and then are helpless later, or visa versa. A mixture of great cards, frustrating combos and limited defense makes this deck more dramatic than most others, running hot some times and cold others, often during the same match.

 

Specifics: 

  • Padme is a powerful minor, even more so than Leia. Defend her like a main character, and in some cases, because her defense is more consistent than Anankin’s, consider using her to shield him from attacks.
     
  • Anakin is a more difficult to operate. His Red Deck makes defense scarce, so do your best to hold on to Counterattack cards and drop them when you most need them.
     
  • The most obvious combo in the game is in Anakin’s deck: Anger followed by Calm. The trouble is, forcing to discard all but one of your cards is quite bad. If you feel that you can sacrifice your hand and would like a new one, then do this, but remember: this combo can only occur twice, so if you’re sacrificing an unused Anger or Calm (not recommended, unless un avoidable) you won’t be able to do it again.
     
  • Using two Angers as a finishing move against an opponent is also popular, or Anger with another decent attack card. Just always consider Anakin’s situation with defense cards before unleashing Anger.
     
  • Wrath is a useful card, not only in the damage is deals but in the spectacular movement it allows. Having Anakin leaping away from a stronger opponent to attack a weaker one can be a great move.

Playing Against Anakin and Padme:  A popular method of defeating these two is to focus on Padme first, leaving Anakin alone to defend himself. This method can be pretty effective, since Padme herself tends to deal a lot of damage to opponents with her Shot on the Run and Precise Shot. To defeat Anakin, use the general methods to defeat any Jedi. His Counterattacks can be a pain, but there are only two of them, leaving you fairly strong chances that you can land decent damage on Anakin.



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